Police Drone: Concept to Game Asset

In creating a unique visual identity for this project, we leaned into 1920's, Prohibition Era theming. That meant that bad guys harassing the players would be sci-fi space cops, and I imagined these guys having a personality somewhere between Portal's turrets and Sheriff Buford T. Justice from Smokey and the Bandit. If they had little fists to shake and hats to stomp on, they would do just that!

Modeled in Maya and textured in Substance Painter. Rendered in Marmoset.

This final version of the drone uses the holographic decoration and trim motif shared by the rest of the technology in the game's scifi universe.

This final version of the drone uses the holographic decoration and trim motif shared by the rest of the technology in the game's scifi universe.

An untextured animation showcasing the drone's functions: moving fins, swiveling guns, and collapsible antenna dish.