Reactor: Concept Design

Another placeable and interactable machine, I used circular motifs to convey the idea of a chunky, heavy-duty power core. The kind of thing you wouldn't want to pop open unless you really had to! As with the other shipboard machines, I created a concept model to test scale and player interaction, then painted it over as a final concept image to show texture and finish. I then handed the model off to a 3D artist, who refined and textured the model into the final asset.

Screenshots of the in-game asset by Matt Duver, derived from my concept model. The hologram displays went through several iterations for readability and to reflect gameplay changes. This updated version shows the fuel level and gravity indicator/switch.

Screenshots of the in-game asset by Matt Duver, derived from my concept model. The hologram displays went through several iterations for readability and to reflect gameplay changes. This updated version shows the fuel level and gravity indicator/switch.